While maintaining many of the aspects that fans of Pokémon have come to know and love, such as turn-based battles, the indie sweetheart, Coromon, works to add features that help define it and make it stand out from its predecessor. One such way the game goes about doing this is by adding in difficulty modes and settings that players can try out to get different experiences based on their skill level. This allows for a customized experience for the player to get maximum enjoyment out of their playtime.
Coromon was released on March 31 for Android, iOS, PC, and Nintendo Switch. It functions similarly to many Pokémon-like games, using the capture and battle mechanics the titles are known for to draw in players looking for a fresh new experience with a formula they know and love. With Coromon, gamers can play casually or as hardcore gung-ho master trainers.
Coromon gives the player four preset difficulty settings to choose from: Easy, Normal, Hard and Intense. While Normal has the normal rules one would expect with no additions, Easy makes it so that the player’s Coromon restore their HP on level up, all shop items cost 50% less and Coromon Cakes, the game’s healing items, are usable on fainted Coromon. When players move to the Hard difficulty setting, the only rule added from Normal is that the player’s Coromon are automatically released upon fainting.
Finally, the Insane difficulty keeps the rule from Hard and adds the rules that it is impossible to escape from wild battles and the player can only catch the first Coromon in each area using an item called the LuxLure. This automatically gives the player an encounter with a Coromon they haven’t encountered, assuming there is one. Players are still free to catch Perfect Coromon should they run into them.
Beyond the preset difficulties, Coromon also allows players to pick and choose their rules to create their own experience. These include the recovering HP and SP on level up, cheaper shot items and allowing cakes to revive fainted Coromon. Some other unique settings include the ability to limit how many times one can use a Trainer Hub to recover their Coromon. Players can choose to disable held items, the LuxRecall items or limit the number of items used in battle.
Other options exist to disable fleeing from wild battles and releasing fainted Coromon. Regarding catching Coromon, rules that can be tweaked include catching any wild Coromon, catching only Coromon owned by other people or a mixture of the two, as well as being able to catch only one Coromon per area, with Potents and/or Perfects not counting towards this. Finally, the game has a built-in randomizer for randomizing any and all Coromon, items, evolutions, skills, and traits.
With such a plethora of options, players can efficiently create the perfect game for themselves, with all the options being pre-built into the game, requiring no outside resources. This gives a huge amount of accessibility to every type of player, be they casual or hardcore. It also allows for quite a lot of replayability as there are plenty of ways to spice up a playthrough. Overall, Coromon‘s difficulty settings allow for any player to dip their toe in and hopefully experience something they’ll enjoy.
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